Most of my work lives in the space between a real object and a digital one. I scan things,
build 3D models, develop renderings, and figure out how to get from an idea or a maquette
to something that can be fabricated, cast, or installed.
A lot of this happens in collaboration — with sculptors, public-art teams, and people
working on proposals or commissions. I've spent years helping other artists realize their
work, and I'm increasingly making my own.
The through-line is translation: taking a form from one state and carrying it into the next
with as much intelligence and care as I can.